The farthest left door doesn’t open, it spams the noise for an opening door though. Why does this happen only for the left door?
Some logic requires positive input to activate, so generally you should never directly hook up proximity or similar output to anything if it’s only for activation and not the actual coordinates, or if your level has no negative x/y positions. Try doing this from now on: http://forum.flowlab.io/discussion/5963/bug-or-im-just-dumb#latest
got it thanks
You can also just use a number and set it to 1 lol