For the year and a half since I been in the Forums and using Flowlab for most of my time, I’ve always thought of the limitations and also the power a Free user actually has. Last year, I had a few thoughts of how, if it was possible, to make an entire game out of 1 object. Since then I’ve had the discussion come up once or twice with Mhx and the group and we agreed it was possible. I’ve been putting the idea off since then, until @TinkerSmith decided to do a mini competition of making a game out of the least materials.
Of course, I go overboard with the idea and also thought it would be a good time to try it out. After approximately 3 days, I have finished making a full game that was made out of 1 object. You can play the game here but I do ask to try the other games in the contest and vote.
Many, many, MANY work-arounds and ideas had to be made up for this to work. The contest theme was “Minimalistic” and my game is a bit Extreme for this theme. I consider my game to be “too much” and at the same time “too little”, and to be frank, I will not be surprised if I win or loose the contest. I made this more for my own interest and as a proof of concept. I mean think about it, this can be made on a FREE account! I really do like the perks with the Indie account but you can create most of the same things with a Free account. An Indie subscription really is worth it if you can afford it, having unlimited games, objects and levels, BUT nothing is impossible.
I had a quick look and OMG, lol.
I applaud you for bundling it all up nicely, a habbit I recommend to every beginner. Makes trouble shooting so much easier and helps to get your thoughts in line.
But I can see how you used every trick of the trade, worthwhile for everyone to have a look and to take some inspiration from it.
Thanks @TinkerSmith, using bundles are the only way I could keep this monstrosity in check lol.
But I’ve been using more bundles in the newer games I create and its been super handy.
Also Pizza’s been nagging me to use more bundles lol
Update:
I updated the game to have “spinner” instead of “Slider” enemies.
Which was what I intended to do but I couldn’t figure out why none of the objects couldn’t rotate.
(The solution was in the player bundle)
@MrMcMemerMan, the game works the same without the background, and also I didn’t count it because it has no behaviors. If you want to give it a try, you can delete the background object and play the game.