I know what youre thinking, slapping your hands on your foreheads, but hear me out - this would really help and heres how it would work.
So most of you have to know this is a feature from scratch, and that hiding does exactly that, as if to hide and disable all things related to it, and show would reval it again. In scratch, this was crucial becuse unlike flowlab it did not have levels or a big space to use, it was essential for fitting everything on one big screen.
So why would we need this for flowlab? Partly? Animation wise. We could have a flashing animation that van play hwile other aninations are running (ect, you get hit, your charcter flashes while running and idle animations are happening).
Another use is it would be useful for background code, and could be used in the same way peole use it in scratch as we try to avoid using too many objects and levels. Additionally, it would make great for gameplay mechanics and helping for things like boss battles and puzzles.
I know this is not an essential feature to add, second to things like level duplication and more buttons on alerts, but still a feature that could really help non the less. Any thoughts?