A long trip with "Broken Soul"

Instruction Scroll is ready, the only thing left is I didn’t know how to explain how it work in the easiest way to understand. :slight_smile:

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WARNING

Last Weekend Update for This Month Is Coming Up This Weekend! (if I’m not too busy)

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Weekend Worker #6

Mechanics:

  • Add Instruction Scroll.
  • Update more 2 setting functions:
    • Appear DMG Value (include Player and Enemies).
    • Appear Player HP Value.
  • Change Attack Mechanic of Assassin: Throw a blade toward then teleport after 1s no matter if the blade collision to anything or not → Throw a blade toward then only teleport if the blade collision to player. In 1s, if the blade doesn’t collide with the player, the blade will fly back to the Assassin, while fly back, Assassin can still teleport if the blade collides with the player.
  • Change Attack Mechanic of Guard Golem: After making a landslide, Guard Golem has to wait until the spines are gone → After making a landslide, Guard Golem can go through them.

Art Texture:

  • Redraw Setting Scroll.

Bug fix:

  • (Loop Battle) Crystal Spam Signal: Make a loop signal that crashes the game after spawning 4 crystals.
  • Guard Golem gets stuck after it used skill.

In progress:

  • Main Game.
  • Structures Art.
  • New Interesting E…
  • Story.

News:

Welcome back, wanderers. I will begin to get back to checking bugs and give you guys some lil updates every weekend on 10/7, next week. Have a great day.

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What weapon do you guys want me to add? (only choose 1)

  • Spear: 5 HP, fast attack speed, move forward every time use normal attack and can knock back enemies when they’re close to you, moderate range.
  • Crossbow: 15 HP, slow reload (3s), x2 DMG only in the air but will add x2 reload time, far range.
  • Katana: 10 HP, fast attack speed, deal x3 every time full stamina (5s reload stamina), low range.
  • Iron Staff: 5 HP, fast attack speed, click [SPACE] to deal 10 HP, depending on the direction of the stick’s rotation, enemies can be knocked up or stunned, moderate range.
  • Magic Sphere: 10 HP, moderate attack speed, magic bullet will chase the cursor, and deal more splash (10)DMG after 5 normal attacks.
0 voters
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Big metal stick.

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News:

Close weapon vote on Friday or Saturday night, after weekend update. In case the vote is tied, who votes can be ping for the next vote if you guys want.

Who had voted, click here

Do you want to get ping in case vote is tied?

  • Ping
  • No Ping
0 voters

Sorry guys, no update announcements because I haven’t found anything to work on yet but there’s still some stuff in progress:

  • Main Game.
  • Structures Art.
  • New Interesting E…
  • Story.
  • Map.

Ok, I will start to make the spear with its mechanic next week. More detail about the spear also: 5 Physical DMG, fast attack speed (0.15s), move forward every normal attack and knock back enemies when they’re close to you, moderate range (2 blocks).

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