Instruction Scroll is ready, the only thing left is I didn’t know how to explain how it work in the easiest way to understand.
Weekend Worker #6
Mechanics:
- Add Instruction Scroll.
- Update more 2 setting functions:
- Appear DMG Value (include Player and Enemies).
- Appear Player HP Value.
- Change Attack Mechanic of Assassin: Throw a blade toward then teleport after 1s no matter if the blade collision to anything or not → Throw a blade toward then only teleport if the blade collision to player. In 1s, if the blade doesn’t collide with the player, the blade will fly back to the Assassin, while fly back, Assassin can still teleport if the blade collides with the player.
- Change Attack Mechanic of Guard Golem: After making a landslide, Guard Golem has to wait until the spines are gone → After making a landslide, Guard Golem can go through them.
Art Texture:
- Redraw Setting Scroll.
Bug fix:
- (Loop Battle) Crystal Spam Signal: Make a loop signal that crashes the game after spawning 4 crystals.
- Guard Golem gets stuck after it used skill.
In progress:
- Main Game.
- Structures Art.
- New Interesting E…
- Story.
News:
Welcome back, wanderers. I will begin to get back to checking bugs and give you guys some lil updates every weekend on 10/7, next week. Have a great day.
What weapon do you guys want me to add? (only choose 1)
- Spear: 5 HP, fast attack speed, move forward every time use normal attack and can knock back enemies when they’re close to you, moderate range.
- Crossbow: 15 HP, slow reload (3s), x2 DMG only in the air but will add x2 reload time, far range.
- Katana: 10 HP, fast attack speed, deal x3 every time full stamina (5s reload stamina), low range.
- Iron Staff: 5 HP, fast attack speed, click [SPACE] to deal 10 HP, depending on the direction of the stick’s rotation, enemies can be knocked up or stunned, moderate range.
- Magic Sphere: 10 HP, moderate attack speed, magic bullet will chase the cursor, and deal more splash (10)DMG after 5 normal attacks.
News:
Close weapon vote on Friday or Saturday night, after weekend update. In case the vote is tied, who votes can be ping for the next vote if you guys want.
Who had voted, click here
Do you want to get ping in case vote is tied?
- Ping
- No Ping
Sorry guys, no update announcements because I haven’t found anything to work on yet but there’s still some stuff in progress:
- Main Game.
- Structures Art.
- New Interesting E…
- Story.
- Map.
Ok, I will start to make the spear with its mechanic next week. More detail about the spear also: 5 Physical DMG, fast attack speed (0.15s), move forward every normal attack and knock back enemies when they’re close to you, moderate range (2 blocks).
Weekend Worker #7:
Weapon:
- Spear: (coming soon)
- (Loop Battle) Turn the Enemy Radar back on to find if enemies are still alive or not to continue next Stage, if players take the current Stage take time too long (25s) to kill enemy will automatically move on to next Stage and decrease the timer of minimum time to move to next Stage (5s → 3s).
Mechanics:
- Black blood trial: Emit then destroy → Ease Alpha from 100 to 0 then destroy.
Art:
- Redraw Player Slice Animation.
- Fix a small detail of black blood.
I’m a bit busy this week so I only have this small update, sorry.
Weekend Worker #8
Mechanics:
-
(Loop Battle) Add trading:
-
Dead coin: To trade with Trader.
-
Hatred Soul: 1 Dead coin.
-
Witch: 3 Dead coins.
-
Assassin: 5 Dead coins.
-
Guard Golem: 1 Dead coin.
-
Shop Paper Scroll.
-
Weapon Trade.
-
Spear: 5 Physical DMG, fast attack speed (0.15s → 0.2s after edit), move forward every normal attack (3 forward based on Impulse) and knock back enemies (-5 forward based on Impulse) when they’re close to you, moderate range (2 blocks, area attack).
-
Revamp Weapon Switch.
Art Texture:
- Add Spear Icon.
- Shop Scroll.
- Redraw Knife of Assassin: Make it longer.
- Redraw Dazzle Area of Crystal of the Sun: Hollow in the middle.
Other:
- Remove Mailbox, an object that gives you a bow when you enter Loop Battle.
In progress:
- Main Game.
- Structures.
- Story.
- Map.
Surprise, wanderers! I challenge y’all to draw a character for the 1 of 4 Boss that I’m gonna add in the game, then I’m gonna vote for it.
Theme: Medieval warrior of the East (China, Japanese,…)
Rule:
- No Google copy, only original ideas (you can look for ideas on Google but don’t copy them).
- The biggest size of that character should be fit in 64x64 pixels sprite.
- Do not use too bright colors.
I recommend using black as the main color of that character so it will fit the game context better. Due day: Fri, 8 Nov, then I will open the vote, the vote will end in Sun, 10 Nov.
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Why you click this, you know that anyone barely cares about this.
I’ve been CLICKBAITED!
The summary in the post above had no words whatsoever and it enticed me into opening it! In doing so it gives me nothing but a “why did you click this”!
I am UTTERLY DISAPPOINTED!
It’s not really a clickbait, it just has nothing, and why you clicked it anyways when there’s no words, I never give you something that’s gonna about game leak or something like that with “” summary post.
News (absolutely):
Beginning today, except bugs I didn’t find before, I will stop updating other things, such as Loop Battle, I will make a button for itself. I would only focus on main game mode, also the structure for it. I hope I can complete it and prepare for the extended version because of the object limit. Thanks to 40 players who tried Broken Soul, I would try my best to make my game as complete as I can.