When testing while viewing my behaviors, it’s kind of hard to tell if my toggle switch has been toggled.
I’ve been trying to figure out how to emit an object in both directions when the player faces left or right. I’m close but I can’t find a way to terminate the initial behavior of shooting right.
Thanks for pointing this out - I have tweaked the toggle node’s icon so that the highlighted arrow points to the active output when the game is running. This was you can easily tell the current state of the toggle at a glance.