Achievement System

I’m wondering if there is a way to test for a certain condition upon game completion to award achievements depending on how you completed the game.
This is my game --> Game
For example, I want to include an achievement for if you complete the game without killing any enemies. Or vice versa, an achievement if you kill all of the enemies.
I’m wondering if there’s a way to test if the player interacted a certain way during the level.

Thanks

Well, you could have an enemy kill count, and it basically is an expression setting a number, and when the game is completed, the number is sent to a filter, if it passes, then the achievement is gotten, if it fails, it sends it to another filter to test for another achievement