Hello again!
I’m still attempting to make that 2D sidescrolling arcade racer I mentioned before, and I’d like to know if there’s a way to adjust the player-character’s center of gravity.
To elaborate, I have a small test car that I’m using as a way to figure out how I want each car(s) to handle, but I keep running into an issue where using the circle type of collision causes the car sprite to hover above the ground, instead of sitting flat and flush against it.
Is there a way I can adjust the center of gravity so that the car will sit flatly against the ground?