I’ve tried this, and it doesn’t work. We need advanced friction on rotation. By this, I mean you can rotate a spherical object to move it forward.
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Yes, definitely. Or some way to apply rotational force…
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Omg you still exist… :0
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Yep. I’ve been pretty active making games, just not on the forum…
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Hiya! Creator of a game all about “rolling physics” here. Not sure what you’re doing, but if you set your round object to rotatable and to be affected by gravity, when you use a velocity the object will rotate as it moves. While this is not exactly the same, this should produce the same effect in a ton of different scenarios
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