advanced tame mechanic

Is there a way to create a advanced tame that is nameable and will listen to commands (like attack, stay, follow)

@TinkerSmith @“JR 01”

Naming it… as in typing in the name? In theory yes.
In practise … a mega task. You would have to wire up each single letter and then process the input.
One of the reasons why I suggested in some earlier thread that it would be nice if the keyboard block had an ASCII output. Then it could be done with a single key … some day :slight_smile:

About the commands, much easier. Create ‘command’ blocks in the user interface and send the triggers to your pet through messages or global variables.
Dig through the game library, plenty examples there :slight_smile:

thx @TinkerSmith I wouldn’t have thought of that!