Alright so I started creating a testing world where I tried out different horror aspects, and after a while, it started to look more like a game. So Instead of a “Horror Game Concept” I called it “When Day Falls” and this game was inspired by @meburningslime’s “Till We Have Faces”. The game doesn’t feature much yet except proximity sounds (figured out by @glowbug, and @JR01 in an earlier discussion) and…
That’s about the coolest feature in the game so far, lol. You can also hide in the wardrobes.
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Here is the game so you can get a bit of a sneak peak of what is to come. Although the game will be much different once I get a dev team and hopefully it turns out to be a great game.
Also the character currently doesn’t have any animations and I plan on giving the art an upgrade to 16 X 16 instead of 8 X 8.
Sure, you could put down some monster ideas if you want, which could help me get an idea for the final concept.
Also @beanies_bugs, I know most users don’t usually like reading long posts, and I apologize for that, but I like to put detail into describing something and I like putting multiple facts into one comment so I don’t have a bunch of spam of stuff on other discussion. Which you think this is a lot, you should see some of the stuff rcreger does, lol.