An idea I had for the proximity behavior

What if you could control where an object checked by inputting x and y values? This would be useful for checking areas that are farther away from the object and too large for raycasts.


That would be cool! I had a idea for the behavior in view, or add a new behavior to make whatever you want to follow you. So you don’t have to go though all the trouble, (Unless you want too, I see that too.) But for people that do not know how to… Oh wait… That’s what all these great people of forums help with! Thanks to everybody for all the help!


You can simulate this with calculators and extractor blocks, but it’s fairly complicated. It’s the same way you’d make a joystick.

What do you mean by follow you? Is that something that can be accomplished by a point at behavior and velocity behavior?