An Options Menu For My Game (solved)

I’m currently attempting to make some sort of options menu for a game I’m making, and I was wondering how I could have different controls for you to choose from.

For example there is a main menu, and when you click options you can choose to either play with WASD or arrow keys.

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I would use a global block, and when you click the options button it changes the number that sets the global block. Then for the player use filters to determine based on the global block number which controls you’re using.

But it would be easier to just have all control options working all the time.

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Really helped me out, thanks

Good, just mess around with the blocks and figure what they can do and how to best use them.