Hello friends! I am trying to have my character swing an axe and when he collides with the target, the target will change their walk animation to a panic run. I am trying to run an AND gate that essentially says: IF axe swing animation is active AND you collide with the target, then send a message to the target to change their walk cycle.
While fooling with it, I could make it trigger the change in animation with an OR and a NAND but even though i could get both inputs to got into an AND GATE, it wouldn’t output the message tot he target. The game is a mess right now, but the issue is on the ALLEY level of http://www.flowlab.io/game/play/1052267 and the only target is currently the lady, not the other pedestrians.