I’ve noticed that whenever I export an application to Android, the loading times are excessively long, even for games where I added no sprites at all to test if it’s a size issue. Is this something that can be resolved in the code, or could it be a broader issue with FlowLab itself? Perhaps it relates to how loading screen times are managed? Any insights on this would be greatly appreciated! Also it’s not just a single app issue. I’ve tested about 15 apps now with the same excessive loading.
@grazer this seems like an issue you might wanna look into
How long does it take to start an empty app on this device? Are you having the same issue on more than once device?
So it will usually start black for like 4-5 seconds and then the app will open if that makes sense. And yeah I’ve tried on other devices and it still opens kinda slow. That’s kinda why I was wondering if it’s something I need to fix in the code. Maybe the fade transition between levels causes this?
Here’s the link to a Discord post I made about it.