How do I make a text bar move? I just want my game title to start near the middle of the screen, then after a short delay, move up a few blocks and stop near the top.
I know this should be simple to do, but lack of tutorials has forced me to once again have to ask a rookie question (I was trying to attach the text to an invisible block and have the block move, but somehow triggered another dreaded infinite logic loop in the process).
Yikes… even just adding a -1 to the Y moves it instantly to the top of the screen, and it won’t let me input a lower (erm… technically higher) value between 0 and -1. I just want the text to slowly crawl up and then stop near the top.
The label x and y inputs are the label’s x and y coordinates, so when you set y as -1, it goes to -1 y. Try creating an object and have it move, then just set the label’s coordinates to the object’s coordinates via globals or extractors (you have indie so I would suggest extractors)
Currently I’m trying to figure out how to make extractors work…
I have a text label that is near the middle of the screen. After a 10 second delay, I want it to move slowly up towards the top of the screen, then stop.
I tried something similar, but I tried attaching the text to its own object to move with the object itself, and found myself in an infinite logic loop.
So… if I make a blank block and have it move up 3 blocks, and connect the extractor to the label, the label will move up when the block moves up, right?
Extractors will extract the object’s current position, or another object’s current position. You would have to extract the blank block’s position and then set the label’s position using the extracted coordinates from the blank block
To do this, you could have the object with the label extract the blank block’s position (which is what I would recommend) or you could have the blank block extract it’s own coordinates, then use those to set globals and have the label block use those globals to set the label