I’ve been working on a survival game for a while and I am trying to make a shield that rotates according to mouse position. Only problem is that I was using an attached object as the shield and it did not have any collision. Could this perhaps be added eventually?
Yes please I think it should be a thing you can toggle in the Attacher block.
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This is not really a good idea.
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Then there could be a system where only the part of the attached object directly touching the attaching object has no collisions but the rest does
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Several reasons why that wont work.
- All collisions would have to count as Polygon and a Boolyean collision would need to be counted to remove the excess collision stacking.
- Collisions area created when the game starts / when the object is spawned, so having a “live interactive collision” for specific objects (collisions) would be very difficult to do and is something Flowlab doesnt handle.
- Why is having a collision on the attachment so important? There are many other ways to do this with the same results. (I want a real explanation)
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- I don’t get that.
- Understandable, have a great day.
- It’s way easier
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