Axe swing glitch

My new game Axe: is about an axe swingin’ Viking prince but every time he swings his axe at a dragon the dragon is unaffected. help.

Your behaviors…were rather clustered and I couldn’t tell what exactly you were trying to accomplish there. I would also have suggested using the attacher behavior instead of drawing the axe directly on your sprite (so that this way, the game can detect the actual axe, not just your player). But since I have no experience using the attacher behavior, I can’t help with that one.

On the contrary, this should work. Edit your viking with this:


All you reallly need for the dragon to be destroyed is:

Mailbox (destroy dragon) [out] — [destroy] destroy