Yeah, if you just walk around before the explosion, the ground is very unstable.
I suggest spawning movable ground after destroying nonmoving ground.
This is a fun little demo to play with - my suggestion is to add an explosion sound
My favorite thing to do in this example is just Neo-ing it and jumping on the exploded blocks like ultra-instinct Shaggy
Got it, thanks.
Also, I was making this for my space game, and thought it’d be fun to have some props flying around after exploding- (low-grav. stuff)
Just added both of your suggestions.
I’m going to change the category of this topic when I make an actual example for the basic explosions.
For those who haven’t seen the actual example yet.