Behavior opacity when playtesting

I think it would be extremely helpful if we could choose to have the behavior blocks semi-transparent when playtesting our games from the editor. This would allow us to be able to see what is going on in the game without having our view blocked by the code, while still allowing us to see what the code is doing at the same time. :slight_smile:


You can already resize or move around the behaviors right now, but this is a good idea. Maybe add an opacity control button to the behavior that looks and functions like the color opacity slider in the sprite editor.