Behaviors: Extractors and In View

I have no clue how to use either extractors or the new in view behaviors. If anyone could help it’d be great. Just trying to learn as much as I can about behaviors I haven’t mastered yet!
(If I don’t reply right away I might be eating lunch)

1 Like

Well here we go again.

Extractors pull different vales from one object, like x and y velocity, position, or starting values. I don’t know much about starting values so you might need to ask someone else but they are pretty complex.
They can be used to save player position in open world adventuring games or check points.
They can be used to make other objects find other objects, one example are smooth cameras, which also use expressions.

In view basically detect when an object is on the screen, for example if you were making a gun you need bullets but too many bullets can make the game lag, in view behaviors can detect when the bullets go off screen and, when pared with a destroyer behavior will make the bullet disappear, reducing TONS of lag.

If you want to practice with both you can make a 2d shooter with time based mechanics, when the player wants to go back in time they can press a button and teleport back to where they were 5 seconds ago, this might be a bit difficult but it could be fun. Just a suggestion.

1 Like