I recommend playing in full screen with headphones on, and also to read the description before playing — might help!
Disclaimer:
Alpaca is in the middle of adding a speed run mode, it shouldn’t take very long and will be done by midnight tonight. Just letting everyone know so if they decided to play before tomorrow and run into any bugs, might be because we’re editing right now, who knows.
Low-end computers may lag.
Look out for the GDD release tomorrow and have fun!
P.S. All feedback is appreciated as long as its respectful, and makes sense.
Quick note! The Speedrun timer was messed up, so whatever your final time is will be very, very high. I fixed it now. (Reloading will not fix your current time or reset the level due to our save system allowing you to play on and off while maintaining your score and current level)
As DinoDev said, we’re the devs who played through the game several times and even tried speedrunning it (there is a speedrun timer and leaderboard if you want to speedrun it). I would actually recommend speedrunning it after you complete the game because it’s actually super fun to speedrun.
We both did a lot of artwork. Depends. He did a lot of the important foreground spritework while I did a lot of background objects and interface design.
We’re posting a GDD tomorrow that shows our sketches, brainstorming, and even chats we had in Google docs while I was in school about developing our game! It’s 33 pages I think.
Overall it’s a super polished game, the things that really stood out for me:
Story by chat gpt? Wow that’s a really creative idea, sometimes it’s worth reading the credits lol.
I wish there was a little more reason to use the normal view instead of the glasses. 99% of the times i would just wear them. Just saying, the adventure was very interesting nontheless.
The sound design really captivate me (and artwork ofc), i feel like i’m part of the world
We thought about ways to use the glasses both in a negative and positive way and had trouble coming up with something consistent — except for a cooldown possibly, but we wanted the game to feel more explorative and didn’t want to really limit the use of the glasses either…
Maybe we’ll come back to that aspect after the jam.