Bleed where the player is hit by a weapon

like melon playground.

You could either make a character that is composed of several objects or have it so that the weapon itself is what actually bleeds when it collided with the player.

I would recommend using expressions to set the particles at the end of the weapon or projectile.

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I only want player bleed were was hit

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Thats exactly what he’s trying to help you with…

That’s what I said.

Even though it’s the projectile or weapon that emits the blood particles, it’s easier to track where the projectile is at than it is to try to find where it hits on the player.

Plus it’ll still give the same visual effect even though the projectile is the one emitting the particles.

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Sure I’ll use that thx