so im making a blind bot for my booster jam game im thinking of using a global and extractors to make the sound but the movement is the hard part
for the movement ill use NPVGM systom
its hearing will be based off
Just remove the bot or something. It’s not that difficult if it’s dead. Use enable to turn off its collisions, doesn’t matter, should be a simple fix.
When*
You can turn moveable off and Velocity still works.
I mean, not a lot I can do to help. We’re not going to build the entire thing for you. This is very dependent on your game. Bots are trial and error based on nature, we cannot give you a one size fits all solution for that.
Maybe we can give some recommendations that you would need to implement, but not a lot more. I’m assuming by “dumb” you means it’s getting stuck on walls and whatnot.
I’m assuming this is because you’re just moving it toward the sound (X/Y). You’ll either need to use Ray Casts to detect the wall or use a different system.
Another system might have the player send off trials from the sound source that the enemy can target or something like that. Once again though, bots are very game specific and require a lot of fine tuning