After seeing @"Mhx Ar"s attempt on an avalanche/tetrisd style game, and stopping work on it (for now possibly, as he was dealing with bugs), I decided to try the concept myself. So far, so good, actually… the only complaint Im having is that the 1 by 2 blocks are catching each-other on the corners, which gets aggravating…
Anyway, I plan to make different types of blocks, touchscreen GUI (Im thinking of porting it to mobile like I did SB3)
As a fix to the corners catching, I may just make a seperate object that is a different orientation, and then cut the sides off so they cant catch.
@grazer got it done, but now theres about a 50-50 chance that the horizontal 1 by 2 doesnt stop until it hits the very bottom, which causes pandemonium, because theres more blocks than you can fit at the bottom…
Hey @CrimsonBlackGames - I don’t understand your explanation of the child collision bug. I’m trying to reproduce the situation you’re describing, but all the collision combinations I have set up seem to be triggering properly.