Blocks eats my emits how to not

Hello guys i had a problem when i am close to a block and i emit an object from
my player sometimes the emitted items stuck inside the blocks
How to avoid this? feel so buggy

Is there any way i can solve it with proximity or raycast and how? Plz help

noene? ;/ i had used all the examples in the forum noene seems to work

I think a link to your game would be helpful in this case but try one of these out:

1: Is your emitted object solid? If yes put non-solid and put enable collisions

2: Does your emitted object destroys himself when it touches something? If yes just remove that behaviour

3: Does your emit behaviour have a really short time? IF yes put more

http://www.flowlab.io/game/play/868075 here is the game try to hit with spacebar for boomerang
close at wall.The boomerang will stuck in and i cant toss another.The only solution i found is
to spawn another one after 55 seconds. Also with D u summon a RoboBat sometime she stucks
also in the blocks.Isnt possible for solid objects?If you can help u will really give me more
motivation to continue improving the game

Do like this then:

When boomerang touches a wall it destroys himself and sends a message to the player to receive another boomerang.

or

Make the player can’t shoot the boomerang when close to a wall:
Raycast (0 degrees) and another one Raycast (180)

thx pixel pizza !!nice logic i am trying the second solution with Raycast
I used that when i press the key cast raycasts to check but seems i cant made it work.
Is there a way to toggle buttons on / off if raycast hit closed the bottun spacebar(spacebar does
nothing until the conditions met)?
Also i put all as you say 0 and 180 the left check seems to work just fine but the right
dont work at all

fixed it the second OR gate must be AND to work perfectly.
Thx for help Pixel Pizza you really helped me so much !!!

Here is what i did for someone in the community who will have the same problem

One raycast 180 other 0 to check left right 270 for up 90 for down
then you put 1 switch that is always open one out from the previous switces goes to on other to off
and before the switch your keybottun. Hope this is correct :smiley: and usefull