# Blood Visual Effect System

**URL:** <https://community.flowlab.io/t/blood-visual-effect-system/41174>\
**Category:** Examples & Tutorials\
**Created:** [September 25, 2023, 4:16pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174 "2023-09-25T16:16:46Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [September 25, 2023, 4:16pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/1 "2023-09-25T16:16:47Z")

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Pretty quick blood effect system I made for Flowlab games. Ripped straight from Eldabyss.  
If you’re gonna use it, please tell me. Credit not required but would be greatly appreciated.

> **[Flowlab.io - Blood Spray Example](https://flowlab.io/games/play/2383420)**
>
> Click to spray blood at the cursor position.
> 
> Song: Calalini - Crusher-P

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [September 25, 2023, 4:22pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/2 "2023-09-25T16:22:24Z")

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I’m using this in Coalescence, insanely good and super easy to implement.

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**Author:** ![Hong\_Jooni\_Pooni](https://community.flowlab.io/user_avatar/community.flowlab.io/hong_jooni_pooni/32/46030_2.png) [@Hong\_Jooni\_Pooni](https://community.flowlab.io/u/Hong_Jooni_Pooni)\
**Post date:** [September 25, 2023, 6:39pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/3 "2023-09-25T18:39:57Z")

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![image](https://community.flowlab.io/uploads/default/original/3X/9/f/9ff1a5c0951ab3d0463c23ebda8a24564e2528e5.png)  
Used it for my game too

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**Author:** ![Pixel\_Name1](https://community.flowlab.io/user_avatar/community.flowlab.io/pixel_name1/32/71277_2.png) [@Pixel\_Name1](https://community.flowlab.io/u/Pixel_Name1)\
**Post date:** [September 25, 2023, 6:43pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/4 "2023-09-25T18:43:04Z")

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outlines do not look good with that lol, looks messy

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**Author:** ![Hong\_Jooni\_Pooni](https://community.flowlab.io/user_avatar/community.flowlab.io/hong_jooni_pooni/32/46030_2.png) [@Hong\_Jooni\_Pooni](https://community.flowlab.io/u/Hong_Jooni_Pooni)\
**Post date:** [September 25, 2023, 6:44pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/5 "2023-09-25T18:44:04Z")

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hmmmm, lemme test it out…

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**Author:** ![Hong\_Jooni\_Pooni](https://community.flowlab.io/user_avatar/community.flowlab.io/hong_jooni_pooni/32/46030_2.png) [@Hong\_Jooni\_Pooni](https://community.flowlab.io/u/Hong_Jooni_Pooni)\
**Post date:** [September 25, 2023, 6:49pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/6 "2023-09-25T18:49:10Z")

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![image](https://community.flowlab.io/uploads/default/original/3X/3/9/3926263228a1d3eff0e49ad39c9ea800af734b17.png)

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [September 25, 2023, 6:55pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/7 "2023-09-25T18:55:43Z")

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Actually, what you could do is have the outline be the blood itself(it’d be black inside too) and then have the outline attach the red of the blood(it would have a higher display order than the outline), it would look like the blood is all a solid mass when close together

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**Author:** ![Hong\_Jooni\_Pooni](https://community.flowlab.io/user_avatar/community.flowlab.io/hong_jooni_pooni/32/46030_2.png) [@Hong\_Jooni\_Pooni](https://community.flowlab.io/u/Hong_Jooni_Pooni)\
**Post date:** [September 25, 2023, 6:57pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/8 "2023-09-25T18:57:53Z")

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for my game, that would cause lot of lag.

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [September 25, 2023, 7:00pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/9 "2023-09-25T19:00:09Z")

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yeah, i can see it since you have around 1.5x more objects (the blood won’t have any code or collisions besides easing out along with the blood)

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [September 25, 2023, 7:00pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/10 "2023-09-25T19:00:26Z")

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although it’s probably a bit less than 1.5x

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<div class="post-metadata">

**Author:** ![Hong\_Jooni\_Pooni](https://community.flowlab.io/user_avatar/community.flowlab.io/hong_jooni_pooni/32/46030_2.png) [@Hong\_Jooni\_Pooni](https://community.flowlab.io/u/Hong_Jooni_Pooni)\
**Post date:** [September 25, 2023, 7:02pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/11 "2023-09-25T19:02:02Z")

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I will… have a lot of enemies in my game, Im optimizing it so that enemies out of screen dont emit blood.

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**Author:** ![hi4250five](https://community.flowlab.io/user_avatar/community.flowlab.io/hi4250five/32/52689_2.png) [@hi4250five](https://community.flowlab.io/u/hi4250five)\
**Post date:** [September 25, 2023, 9:42pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/12 "2023-09-25T21:42:25Z")

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yo @extrez you mind if i use this

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**Author:** ![JUSTPLAINOP](https://community.flowlab.io/user_avatar/community.flowlab.io/justplainop/32/62091_2.png) [@JUSTPLAINOP](https://community.flowlab.io/u/JUSTPLAINOP)\
**Post date:** [September 25, 2023, 9:42pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/13 "2023-09-25T21:42:38Z")

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That’s a bit… Bloody, lol. I don’t think the much blood is released with just one hit. Nice though!

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<div class="post-metadata">

**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [September 26, 2023, 12:54am UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/14 "2023-09-26T00:54:43Z")

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Just credit me for it

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<div class="post-metadata">

**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [September 26, 2023, 1:10am UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/15 "2023-09-26T01:10:45Z")

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It’s a comical one and can be adjusted at your leisure. Plan to add notes in the code to tell you how to customize it

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<div class="post-metadata">

**Author:** ![hi4250five](https://community.flowlab.io/user_avatar/community.flowlab.io/hi4250five/32/52689_2.png) [@hi4250five](https://community.flowlab.io/u/hi4250five)\
**Post date:** [September 26, 2023, 9:11pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/16 "2023-09-26T21:11:47Z")

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my game would not be the same…  
 ![image](https://community.flowlab.io/uploads/default/original/3X/f/1/f19c0ab85f3452e49047fa2f5fad19f6830a3c9a.png)  
this is sick yo

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<div class="post-metadata">

**Author:** ![Galactian](https://community.flowlab.io/user_avatar/community.flowlab.io/galactian/32/43114_2.png) [@Galactian](https://community.flowlab.io/u/Galactian)\
**Post date:** [September 26, 2023, 11:35pm UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/17 "2023-09-26T23:35:03Z")

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shouldn’t be laggy with this type of particle as it goes away quickly

try turning off movement and using random position +x and +y mixed

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<div class="post-metadata">

**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [September 27, 2023, 1:30am UTC](https://community.flowlab.io/t/blood-visual-effect-system/41174/18 "2023-09-27T01:30:00Z")

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Notes have been added in the code of each object, to help direct you around a little better.

Also changed the song to something original of mine.
