boost that doesn't knock you back

my game is where you have to get to the top of the screen by rapidly tapping and so i made a boost. i have the boost only on enable collision but when the character hits the boost it doesn’t boost him forward he actually has a collision with it and it knocks him back

http://www.flowlab.io/game/play/76574 (on level 7)

Also is there away to make it that you can’t just drag the object in a drag and drop game out of the map

Make it not solid and put proximity instead of collision

Make it two the mouse moves are connected to filters and set them to above/ below (number) pass turns the switch on/ fail turns it off ten the switch output is set to position with matching X/Y