my game is where you have to get to the top of the screen by rapidly tapping and so i made a boost. i have the boost only on enable collision but when the character hits the boost it doesn’t boost him forward he actually has a collision with it and it knocks him back
Make it two the mouse moves are connected to filters and set them to above/ below (number) pass turns the switch on/ fail turns it off ten the switch output is set to position with matching X/Y