Boss Health dropping not working

So, I wanted to set up a killable boss. I made it so when it hits the bullet, the number will drop, and once it drops below zero, the game restarts, therefore you beat the game. but the number wont drop??

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You had it connected wrong. The number of damage being dealt by the player (in this case, 3) should have its output connected to boss’ health (20) + input. Then, since you chose to use the Less Than 1 Filter, you should connect the Restart Game behavior’s Go input to the Fail output of the Filter.

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Thank you, hope this helps!

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No problem! I too hope it works.

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