(Hopefully a Dev log i will actually keep up with)
Hi! My name’s Baconcat008, and I made a new game (again) Called Jumper!
Its a simple platformer, Except its kind of a puzzle game too!
You can only press one button: Left-Click. And you need to time your jumps so you make it to the blue goal at the end of each level.
This will be the Dev Log for it! I will ask all of you questions and Update you on changes throughout the game!
First question:
What should I call this game Besides Jumper?
- Puzzle-Jump
- Jumping is an experience
- Bounce
- Keep it as Jumper
- Other (Say What)
(These are just some ideas I had on the spot, Dont judge)
Anyways, I hope you enjoy this game! Thanks for Playing!
Link: Flowlab Game Creator - Bound to Jump
Music: Me
Art: Me
1 Like
mouse jump because you use the mouse to jump
ooh, I could go with that. Ill lets some other suggestions roll in too befor i decide
1 Like
hmm it might get confused wth a platformng mouse
Contents of the game:
Levels:
4 Tutorial Levels
12 Normal levels (so far)
Items
Player
Spikes
Blocks
Springs
Skewers
Enterance
Exit
Scaffold
Ideas (not Certain to be implemented but might)
On/Off Door
On/Off Button
One Press Button
Teleport Pads
Pits
Double Player Levels
1 Like
Added Mute button
Press M to Mute Music.
Accidentally messed up order of levels
(6/9/21 - 1:26)
1 Like
Fixed Level Order
(6/9/21 - 1:40)
1 Like
Others:
Hoppy
Flipside
Bound to Jump
SUBJECT-203 (circle was tested on, eventually turning into a never stopping circle that can only jump and turn around on force)
2 Likes
These are other player types?
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I would like to add some story, I dont want it to be a mindless platformer yknow
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But yeah, character types would work too lol.
I would like to add different player types, But should I add them to the main game or have them be other gamemodes entirely
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I do like bound to jump, But I also like Jumping is an Experience.
so ill have yall vote
Which should i do?
- Bound to Jump
- Jumping is an Experience
2 Likes
Very cool game!
I speed-ran it for one minute thirty seconds. What next? 

I would recommend having the player just set their position to wherever they spawned on kill instead of restarting the level, just runs smoother.
For instance, extract X and Y. Set save var RX to X, RY to Y. On collis with death object, read RX and RY and input into position.
3 Likes
Yea I know how to do it, I could do that. Thanks for the recommendation. Ill see if I wanna implement doors and buttons, or it that’d be too much of a hassle rn. Its cool you speedran it, were their any levels you found very difficult or Frustrating? Or anything youd like me to change? (besides reseting position)
2 Likes