well i just can’t do it, idk what to do, just a complete creative block
I’m gonna post my BradenS’ GameHub meme on Discord later
Try using this to come up with new ideas.
Bit Spire Devlog of the Day:
- I added a new tutorial block wow
Bit Spire Devlog of the Day:
- There’s now a tutorial block at the top that gives you dialogue and shows you how to select a path.
- The actual code to choose a path is not done yet though
Bit Spire Devlog of the Day: OMG I’M ACTUALLY GAMEDEVVING
- I (kinda?) got over my dev block
- Code to choose a path now works, and you can press S to select the path while standing in the corresponding light
- Your color will slowly change to the selected path, and then you will be teleported to the level (Presumably with your new abilities from the path you chose)
- The code for the different path abilities is not done yet, but I’ll keep you guys updated.
Epic! New tutorial inbound. I sthere lore?
There is lore, I’ll just have to find it back in the discord when we were having that conversation with Mhx
Ok. Cool. Maybe I’ll make fanart of this game
Bit Spire Devlog of the Day:
- New platforming code (for the Agility path)! It has dynamic jumping and movement acceleration! Courtesy of Agent_Y
- Working on AGI level!
Your game looks great!
Thanks! That means a lot to me, since I do put a good amount of work into it, and I’ve been having less motivation lately.
Going to start posting on this topic again! I looked through the code of Bit Spire yesterday but decided to polish up my little game Bomber Boy to get back into flowgramming.
Bit Spire Devlog of the Day: I’m so hyped to be doing this again!
- Decided that I’m going to focus on the AGILITY path for now!
- Added visuals to the player object (a lot of JUICY squash & stretch!)
- Polished up the gravity system
ooh, this looks much better!
Going to consolidate these Bit Spire devlogs into weekly updates - daily updates are too much of a hassle to keep up with, and sometimes I might not get a lot done in one day.
So, to start:
Sound updates
- Menu buttons now have toggle sounds
- Main menu, Tutorial level, and AGI level now have music!
AGI updates
- AGI level has a lighter background color
- Dashing has been implemented! (J for left dash and K for right if you want to playtest)
- Working on level design and a wider, more open map.
I added wall jumping (Thanks PixelPizza)!
climb climb climb
Slowdown you crazy child
(not sure if you get the reference)
I don’t lol, what are you referencing