BradenS' Game Hub (Bit Spire Updates!)

Your game looks great! :+1:

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Thanks! That means a lot to me, since I do put a good amount of work into it, and I’ve been having less motivation lately. :slight_smile:

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Going to start posting on this topic again! I looked through the code of Bit Spire yesterday but decided to polish up my little game Bomber Boy to get back into flowgramming.

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Bit Spire Devlog of the Day: I’m so hyped to be doing this again!

  • Decided that I’m going to focus on the AGILITY path for now!
  • Added visuals to the player object (a lot of JUICY squash & stretch!)
  • Polished up the gravity system

bit spire squashnstretch

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ooh, this looks much better!

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Going to consolidate these Bit Spire devlogs into weekly updates - daily updates are too much of a hassle to keep up with, and sometimes I might not get a lot done in one day.

So, to start:
:notes: Sound updates

  • Menu buttons now have toggle sounds
  • Main menu, Tutorial level, and AGI level now have music!

:blue_square: AGI updates

  • AGI level has a lighter background color
  • Dashing has been implemented! (J for left dash and K for right if you want to playtest)
  • Working on level design and a wider, more open map.
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I added wall jumping (Thanks PixelPizza)!
bit spire walljump

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bit spire wall particle
climb climb climb

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Slowdown you crazy child

(not sure if you get the reference)

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I don’t lol, what are you referencing

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It’s a song called Vienna I like

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Is this the original Silly Billy vs Chill Bill?

looks pretty awsome!

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Wireframe milk (this took about half an hour to draw, i have concluded that I’m pretty bad at isometric and need more practice)

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Actually didn’t turn out so bad! :milk_glass:
image

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@CodeAlpaca Are you proud of me
image

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I stack my bundles directly on top of each other like a Jenga tower

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This is the spaceship1 from Vehicle Battlefield.

This is the character from my first Flowjam game.

Vironia main player object's bundles:


image

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Nice bro, we have the same bundle organization pretty much. :fist_right:

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Yes :face_holding_back_tears: its beautiful.

I organize it like that, except I have similar things below/above each other.
So all the movement code is on one line, general systems on another, etc.

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