Your game looks great!
Thanks! That means a lot to me, since I do put a good amount of work into it, and I’ve been having less motivation lately.
Going to start posting on this topic again! I looked through the code of Bit Spire yesterday but decided to polish up my little game Bomber Boy to get back into flowgramming.
Bit Spire Devlog of the Day: I’m so hyped to be doing this again!
- Decided that I’m going to focus on the AGILITY path for now!
- Added visuals to the player object (a lot of JUICY squash & stretch!)
- Polished up the gravity system
ooh, this looks much better!
Going to consolidate these Bit Spire devlogs into weekly updates - daily updates are too much of a hassle to keep up with, and sometimes I might not get a lot done in one day.
So, to start:
Sound updates
- Menu buttons now have toggle sounds
- Main menu, Tutorial level, and AGI level now have music!
AGI updates
- AGI level has a lighter background color
- Dashing has been implemented! (J for left dash and K for right if you want to playtest)
- Working on level design and a wider, more open map.
I added wall jumping (Thanks PixelPizza)!
climb climb climb
Slowdown you crazy child
(not sure if you get the reference)
I don’t lol, what are you referencing
Is this the original Silly Billy vs Chill Bill?
looks pretty awsome!
Wireframe milk (this took about half an hour to draw, i have concluded that I’m pretty bad at isometric and need more practice)
Actually didn’t turn out so bad!
I stack my bundles directly on top of each other like a Jenga tower
This is the spaceship1 from Vehicle Battlefield.
This is the character from my first Flowjam game.
Nice bro, we have the same bundle organization pretty much.
Yes its beautiful.
I organize it like that, except I have similar things below/above each other.
So all the movement code is on one line, general systems on another, etc.