bug in my game

@grazer in the 9th level of my game i have 3 blimps and when i hit a timer they are exposed to slow, but only 2 of them slow, the 3rd one won’t slow but the programming seems to be correct and when i watch it as i play it seems to be working correctly but it stays the same speed

http://www.flowlab.io/game/play/76574

Hey,

So open up your timer behaviors, switch the top message send to “big blimp” -> “any object”, then delete the other two message send nodes.

This will send the message to any big blimp objects on the screen