How do I make my character shoot bullets in the direction he is facing vs always to the right? I mimicked my friends behavior setup but it didn’t work.
Disable “Angle is independent” in the emit behavior. It should’ve been off by default.
The behavior documentation explains what it does:
Angle is independent Enabling this means that the Emit Angle is independent from the emitting object. For example, an emit angle of 180 will always emit to the left side of the screen.So 0 is always to the right (90 is down and 270 is up). If you disable it, the forward direction will be added to the emit angle.
Thanks for the detailed comment, you made it clear as to what i was suposed to do so that was pretty neat. Sorry for taking so long to respond, was busy with testing at my school.