ok so i’m sure this is actually easy but i don’t know how to do it.
so basically i’m making an actual good remake of geometry dash and i have a lot so far but i want to add an upside down jum pad that is on the roof/ceiling and it needs to shoot me down and not up
You could make set the gravity to 0 and make it so it slowly drags the player maybe -2 (example) on the Y movement so it will act like gravity is pulling him down. And when you press the jump pad it could set the Y to +2 so now he goes up instead of down.
Although not entirely sure if this works, I never really experimented with something like this.
this is what i have to send me up are you saying i put this number negative and it would send me down
Actually the grid system on flowlab is weird so its actually negative to up and positive to go down.
Also what you have is just for jumping. I would add a timer on repeat plugged into a number (y movement) and put that into a velocity. When you jump it will go into an impulse, but the gravity feature will go into velocity.
When you collide into a jump pad it will take a number 2 and set it to another number, which is the one hooked up to a timer and into the velocity.
well does it at least look good so far cuz i think i figured it out
Looks nice, good luck with this!
@ManiacPumpkin the grid system goes down instead of up to simulate the coordinates GPS system in real life, I assume.
Okay, that would make more sense. I always kept figuring that it was like a grid for dimensional graphing or something, lol.
I never even questioned it before lol. I used to do a ton of top-downs so it made sense to me.
ok next question how can you make the game go in full screen
You would need Indie or any other paid account to use the fullscreen behavior.