sooo i have a few ideas to make this better.
*add a min and max input to the bar
*add a not to the logic gate!!! (there is a way to do it with a nand and a always but we need an official one)
*when i spawn objects they are way more laggy than if i set them there
Not already is implemented just under the name of Nor which output when nothing is inputting into it
Not and Min/Max are already doable easily, but performance improvements are always happening.
how do u add a max and min???
Filters are a really easy way to do that.
Have an “at least” filter. Let’s say you’re doing 1 as the min. If the number is less than one then it sets the bar and number to 1.
can u give me an example?
PS: i want to add the amount u can hold in a storage thats what i need
i think i need to explain the problem,
The max storage i want is 20 when u start
but when u buy an upgrade i want the max to be 50
there isn’t a way to change the max in game.
i mean add a dedicated gate with one input and one output
Just change the filter and reset number in-game. I did a minimum but it’s easily adaptable to be a maximum.
i dont think u understand i want it to look full at 20 but upgrade to 50 and look full
i want o change the max value in here to change using an input
Oh that, no. You have to use multiple bars.
but there is no way of disabling them from overlapping thats why i asked for it in my suggestions
Delete the block holding the bar and replace the block with a bigger bar in-game by spawning it in.
not a bad idea but it would be easier if they just input a value and it does it for you and spawn objects are laggy as i mentioned earlier
and i have free version so that get hard very fast (can only have 36 objects maybe its 35 idk)
If you give me permission to edit your game I can add more objects.
Honestly @cailem, You could make your own progress bar with sliding or with animations.
I do sliding in my example in my bundle Library.
*50 objects (hsgsdhxhjdsjshsvvd)