I made a game with a random dungeon generator, but there’s one major bug. I know for sure it’s a Flowlab bug because it only happens once when you load the level, and from then on it acts normally. So when you load the first level, every room is 160 pixels off on the Y coordinate. When you open the editor and then go back to playing, it generates the level normally.
Can you post a link to the game? I’ll take a look.
I’m not seeing the issue. What do I need to do to trigger the problem?
So when you go into the game, it loads the levels wrong, meaning that you can’t enter the room above you. When you open the editor that hit play again, it loads it correctly. It might just be something on my end though.