Can't make a filter pass to next level.

Here is my game:

I have my coins behavior set to increment a number every time there is a collision. There is a filter set to receive that number as input each time it is incremented. It is supposed to pass after 5 collisions to a next level block. But I cannot get the next level block to trigger. I suspect I have misunderstood how one of these blocks work, but I have read and reread the help section and I can’t seem to figure it out.

Looks like you figured it out