Car Based Mechanics

I need an expression to make it so that the car doesn’t slide one direction when turning:

I think you could probably help the most @JR01
(The object is called “CarBaseMechanics”)

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It looks like those eases are to bring the car to a stop?
I think there could be a better way to simulate friction, which is why cars don’t slide around so much.
I have made my own game with driving where friction was simulated with the motor based on the current velocity


You could do something similar but include more factors like weight

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I love this it’s so well made, the 3d effect is so good

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To not slide around, you have to use forward velocity to keep the movement with the vehicle.
This would help if there was a motor bundle to “set” velocity, but I don’t have anything like that atm.
I’ll look into it.

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Um it’s kinda broken, lol
The car keeps moving backwards when I press W :joy:

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Yeah, I updated it with @ManiacPumpkin’s bundle.

But my car has different forward direction than his- (or the sprite is drawn different)

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