Character change

Could somebody help me.I want when player click for example z they change player character and other character have grid movement.so could somebody show screenshoot of example or link because i am stupid.

@“darian K” Sorry my englisch is bad.
I wanted to ask how to change player character with specific button.

you mean the look of the character or the code?

@“darian K” The look and code so you can change beatween them two.

You can use the toggle behavior Screenshot 2020-07-15 at 9.38.55 AM

@USERNAME55 Yeah i have been thinking about that i will try thanks.

@USERNAME55 Could you go to my game and tell me what to do right.
Here is the link:https://flowlab.io/game/play/1456473

ok wait

do this for the character change. Make two animations and in each animation just have one frame with the character or block in it. Link it up like thisScreenshot 2020-07-15 at 10.28.56 AM

@USERNAME55 Yeah but what about code. Like one has a normal movement and another grid movement for example.

i’ll work on that. I think you can use switches to turn one off while the other is on. Also i don’t know how to do grid movement. so can you add grid movement into the game?

Like when first frame is on it will be normal and when second is it will be grid. I will try.

here’s grazers examplehttps://flowlab.io/game/play/843549

@USERNAME55 It seems that didn’t worked out. I will try Saturday if you succeed send a screenshot here . Thanks

ok i will try later

@"SavkeKas " this was a frequented topic last year, but solved in Gen 2.
Create all of the behaviours for all the characters in one block, but have all the inputs turned off by switches. When you select a specific character, all of those switches for the one character turn on. Here’s and example: https://flowlab.io/game/play/1442287

@meburningslime is it like this?Screenshot 2020-07-15 at 11.34.06 AM

@USERNAME55 almost.
Make whatever activates the character turn the switches on instead of having them use a toggle. It’s easier when you use 3 or more characters.

ok thanks for the info