I’m making a proceduraly generated geometry dash basically but for some reason it is clipping on invisible things and resetting (because if u hit something from the right it resets) so idk how to fix it
There’s no collision merging happening because all your blocks are smart objects, hence there being “invisible things to clip on.” It’s touching the edges of every block
Because of the kind of game you’re making, there is not much you can do about this.
What makes something a smart object? Other than it being spawned or whatever
I’m fuzzy on the specifics but generally if an object contains a certain behavior it becomes “smart”
Do you think the attach behavior would count?
(sorry for the questions, but I’m having a problem like this too)
what would it attach to?
idk why but making the player hitbox a circle fixed it
maybe because It sort of rolls over the edges of the blocks?
yeah I saw a video once of someone recreating super Mario (the first one) in Godot and he made the hitbox a circle to fix the same issue
he had an in depth explanation but ur correct
Dude, I saw that video too! That’s why I said that, lol