Coins

I’m trying to make coins in my game, where the player touches the coin, and it checks for a collision, increases the value of a display, and then destroys itself. But I can’t get it to destroy without destroying the display and the values and everything.
Any thoughts?

Here is an example that sounds like what you are looking for: http://flowlab.io/game/view/10686

Let me know if you have questions.

OK, I think I got it. Thanks!