Collision Group Collision Blocks?

Hello!
I have recently been working on a roguelite (I’ll spare you all the details) and have found that it would be incredibly helpful for an “any object” collision group to be able to filter via collision group. For example, any enemy will trigger a trap, any player or ally will be hit by a projectile, etc. This might also allow a player to trigger something when in collision range of another player even if they can still phase through one another. Thanks for considering!

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So are you suggesting some kind of output on the Collision behavior that tells you which collision group the hit object had?

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Either that or a dropdown when you select “any object” that lets you pick from the list of collision groups. Either would do the job, both with pros and cons.

Use parents for that