I’ve been learning gdscript inside of the Godot engine recently, and though I could recreate some of my code in flowlab – (yes, I’m going to try to fix the janky jumping).
To a Godot user, the code in gdscript is simple, but when turned into flowlab code it takes a lot longer to make, but I thought it’d be fun to control a gravity variable while running the game.
My code in Godot:
The game in flowlab (I’m going to fix the janky jumping later, no worries):