Controlling your Game with NO Gravity - Variables and Constants

I’ve been learning gdscript inside of the Godot engine recently, and though I could recreate some of my code in flowlab :slight_smile: – (yes, I’m going to try to fix the janky jumping).

To a Godot user, the code in gdscript is simple, but when turned into flowlab code it takes a lot longer to make, but I thought it’d be fun to control a gravity variable while running the game.

My code in Godot:
Screen Shot 2021-06-30 at 3.36.16 PM

The game in flowlab (I’m going to fix the janky jumping later, no worries):

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I don’t understand that


The jumping is really good if you want to zigzag. Otherwise it definitely “janky”. As for left and right movement however, it works just fine.

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Yep, I said I was going to fix the jump.

And I wasn’t expecting you turn understand the movement script from Gadot lol, it took me 2 hours to learn that today from watching tutorials.

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