Could someone explain raycast for me?
@XXD3G sorry, I don’t know much about the ray cast, but I figured that I would say something so I can get notifications for this too cause I would like to know how to use raycast too, lol.
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The Raycast block casts an invisible ray from your object in a specific direction to check for the existence of a nearby object. You could use this to:
- Check if your character is near the ground before jumping
- Check if an enemy can “see” your player
- Use instead of collision for small/fast-moving projectile damage
See the documentation here: https://flowlab.io/behavior_handbook/#components-raycast
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Okay, thanks. (20 Characters)
If you want to look and play with raycasts hehe
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