# Cube Collector Update Log

**URL:** <https://community.flowlab.io/t/cube-collector-update-log/47669>\
**Category:** Game Updates & Announcements\
**Created:** [October 27, 2026, 3:04pm UTC](https://community.flowlab.io/t/cube-collector-update-log/47669 "2026-10-27T15:04:12Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![DaveGames](https://community.flowlab.io/user_avatar/community.flowlab.io/davegames/32/69279_2.png) [@DaveGames](https://community.flowlab.io/u/DaveGames)\
**Post date:** [October 27, 2026, 3:04pm UTC](https://community.flowlab.io/t/cube-collector-update-log/47669/1 "2026-10-27T15:04:12Z")

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A forum for me to keep track of my progress on Cube Collector, a gacha game i’m working on with a progression system similar to Cookie Clicker

> **[Flowlab.io - Cube Collector v0.G](https://flowlab.io/game/play/2352398)**
>
> \# Cube Collector v0.B This game is currently in a early beta- expect gamebreaking bugs. Pretty basic gacha game. This a remake of this game: https://scratch.mit.edu/projects/1280980741/ (The orginal was delisted a few years ago. This is...

V0.Gamma  
Additions:

- Added luck boosters to the main menu  
Changes:
- Slightly tweaked the odds of getting cubes, all types but  
omega are now more common, omega is rarer.  
Fixes:
- Fixed Timed Luck Boost overriding other boosts

Cube List:

BASIC

- Red
- Blue
- Green
- Yellow
- Purple
- Cyan
- Lavender
- Generic

RARE

- C.O.C.O.A.
- Maroon
- Bomi
- static
- Salt
- TVII
- Sphere

EPIC

- Orange
- Velo
- Edgar
- Norway
- Denton
- Polt
- ???

CHROMO

- Paladin
- Chroma
- Nico
- Paladin
- Petri

OMEGA

- Crelve
- Dusket

ROUNDABOUT

- Lyre

SECRET

- Chilly (Hint: the year this game released)
- Tri (Hint: the year the original Cube Collector 2 released. (check the description of the scratch game!!!))

CREDITS:

Original by [@trigoid](https://scratch.mit.edu/users/Trigoid/) on Scratch

The menu music is from [@pheonicia](https://www.youtube.com/watch?v=7kTN7pVAHNg) on YT.

If you somehow don’t know what the boss theme is, then it is MEGALOVANIA by [toby fox](https://www.youtube.com/channel/UC26hbdeqyPRl7VsnK1UhFPw). (im sorry toby dont get mad at me for using megalovania i tried to make my own boss theme and it sounded like a cat throwing up)

TVII was made by [@Radiusgames46](https://scratch.mit.edu/users/RadiusGames46/) for the “we need more rares” contest back in 2023.

Computer Booting noise was found [here.](https://pixabay.com/sound-effects/technology-old-desktop-pc-booting-24280/)

This a remake of this game: [https://scratch.mit.edu/projects/1280980741/](https://scratch.mit.edu/projects/1280980741/)

(The orginal was delisted a few years ago. This is just a preservation copy made by yours truly)

Plans:

- At Least 40 Cubes (30/40)
- Rebirthing (FUNCTIONAL, JUST NEED MORE UPGRADES)
- A Shop (DONE)
- Ways to Boost Luck (DONE)
- Settings (DONE)
- Achievements (DONE BUT BUGGED?)

I cannot list the cube odds, because I have no idea how the randomizer works. I wish I was kidding.  
“Well then how do you know how to boost luck?” you might be saying, but I kid you not, there is literally just a “luck” variable I change in the programming. I have no idea what impact it has, I just know that it somehow boosts luck.

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**Author:** ![erryn](https://community.flowlab.io/user_avatar/community.flowlab.io/erryn/32/71665_2.png) [@erryn](https://community.flowlab.io/u/erryn)\
**Post date:** [October 28, 2026, 10:13am UTC](https://community.flowlab.io/t/cube-collector-update-log/47669/2 "2026-10-28T10:13:38Z")

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I would pay 5 dollars for a expanded version of this on steam. My only complaint would be the 25% malfunction when you have the skip animation thing. Maybe Have another Upgrade that costs 150 that removes or reduces the breaking chance.

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**Author:** ![DaveGames](https://community.flowlab.io/user_avatar/community.flowlab.io/davegames/32/69279_2.png) [@DaveGames](https://community.flowlab.io/u/DaveGames)\
**Post date:** [October 28, 2026, 2:18pm UTC](https://community.flowlab.io/t/cube-collector-update-log/47669/3 "2026-10-28T14:18:04Z")

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yeah, ill prob add this

not sure how i didnt think of this lol

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**Author:** ![DaveGames](https://community.flowlab.io/user_avatar/community.flowlab.io/davegames/32/69279_2.png) [@DaveGames](https://community.flowlab.io/u/DaveGames)\
**Post date:** [October 28, 2026, 3:17pm UTC](https://community.flowlab.io/t/cube-collector-update-log/47669/4 "2026-10-28T15:17:08Z")

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ok its added, theres 2 new upgrades

One decreases the fail chance to 12.5 (half) and the other decreases it to 0.01% (theres also a achievement for it failing when you have those upgrades maxed out)
