Nooooo it was supposed to be Vergil reference [to motivate the player]!
No I added Force Jump back the day I made the poll. I was expecting you to ban Force Jump again but I could do it as well
Nooooo it was supposed to be Vergil reference [to motivate the player]!
No I added Force Jump back the day I made the poll. I was expecting you to ban Force Jump again but I could do it as well
I didnāt change the animations majorly, just updated the sword slashes that were in them
There will be achievements added for extra replay-ability
I wonāt say how many or what kind (partly cause Iām still deciding that), but I wanted to inform you all that there will
the 2 year anniversary of CubeTales (and my flowlabbing in general) has recently passed
I have improved the movement (no buggy wall jump yay) although it is still not perfect
I may also need to adjust the levels to accommodate the new movement tech
I never added the link to the lore topic here
so here it is now since itās atleast somewhat relevant
Happy belated Flowlabian cakeday my friend choom
and this is why you design the movement first, then the levels around that movement
just adding a proper wall jump breaks some levels
i can add the achievements for you
JS might update silently, he said he would continue to use Flowlab without the community
k bro, any ideas?
Should probably post this here as well
I added the relic one
CubeTales 3 is officially underway!
Thereās one more CT topic you missed
What if you added reference to Bahubali: The Beginning?
Why not Bahubali: The Conclusion as well?