CubeTales: The Beginning Remastered Update Log

Nooooo it was supposed to be Vergil reference [to motivate the player]! :sob:

No I added Force Jump back the day I made the poll. I was expecting you to ban Force Jump again but I could do it as well

2 Likes

I didnā€™t change the animations majorly, just updated the sword slashes that were in them

2 Likes

There will be achievements added for extra replay-ability

I wonā€™t say how many or what kind (partly cause Iā€™m still deciding that), but I wanted to inform you all that there will

2 Likes

the 2 year anniversary of CubeTales (and my flowlabbing in general) has recently passed

:partying_face:

2 Likes

I have improved the movement (no buggy wall jump yay) although it is still not perfect

I may also need to adjust the levels to accommodate the new movement tech

2 Likes

I never added the link to the lore topic here :sweat_smile:
so here it is now since itā€™s atleast somewhat relevant

1 Like

Happy belated Flowlabian cakeday my friend choom

1 Like

and this is why you design the movement first, then the levels around that movement

just adding a proper wall jump breaks some levels

2 Likes

:question: :pensive:

2 Likes

CT1R Update(s) 2022-12-14

  • Nerfed the penultimate level (it was basically impossible)
  • Worked on achievement ideas (JS I donā€™t have indie you need to add the acievement)
  • Level 4 background changed
2 Likes

i can add the achievements for you

2 Likes

JS might update silently, he said he would continue to use Flowlab without the community

2 Likes

k bro, any ideas?

4 Likes
  • Beating the bosses without taking any damage (possible, but difficult)
  • collecting some relics
  • speedrun
  • level specific objectives
3 Likes

Should probably post this here as well

3 Likes

I added the relic one

3 Likes

CubeTales 3 is officially underway!

2 Likes

Thereā€™s one more CT topic you missed

2 Likes

What if you added reference to Bahubali: The Beginning?

2 Likes

Why not Bahubali: The Conclusion as well?

2 Likes