So, as you probably know, I like to pop in here every once in a while, and see how things are going.
I never really dedicate much time to a game, because a lot of changes happen to the game engine,
so my games end up becoming buggy, or entirely nonfunctional. It’s because I put so much work
into these projects, that I’m afraid to really dedicate a lot of time and effort into anything, because
I fear of losing all the work. Just read about a build error and a lot of bug fixes, so I was wondering
how the engine was doing in general.
I’ve been testing since the early beta, and have been a member
for 3 years, (time flies, doesn’t it?). I was curious about a few things:
*Stability of the program
(Previous updates used to speed up load times, cause off screen enemies to not function properly, when returning.)
*Whether there has been any work thought out about pixel based collision detection, rather than a sprite barrier
(So you can crouch, and dodge collisions with enemies or projectiles.)
*How many levels, and the size of the levels flowlab can successfully handle, without crashing
(Diamondsion Assault did, and didn’t load for almost a year. After a few decent size levels, the
initial loading times became unbearable, and the game produced heavy lag, when a lot of enemies
were on screen, or the level was very large.)
I still have interest in developing games on this site, but until:
*Building a Sonic engine is achievable, where you can run up hills
(even though I made many work around concepts, it’s not quite the same)
*If a boss goes off screen, they don’t get stuck, or have full health again
*Assurance that no progress will be lost, or corrupted
*A progress save feature is built
(I’ve made a few password concepts, to load levels, lives, health, and items, based on a number sequence,
64253672 = Level 6-4, 2 lives, 1/2 health, 3672 being a number based on the items held,
Lv 3 Sword, 6 Diamonds, 72 Coins)
I’d love to know what features you are planning to make, and if anyone has made any games that rival my own.
grazer, you should have my email, so if flowlab comes out of beta, be sure to let me know. I’d appreciate it.