Dark Ninja - Galactic Games [SCRAPPED SOUNDTRACKS]

There are many, many enemies that you will encounter in your journey to save the world from endless suffering. These enemies are split into different classes. Due to how recent the game was made, the total number of enemy classes is not yet set in stone, but I already have come up with a few ideas. One of them, and perhaps one of the most dangerous one, is the Demon class.

Demon enemies can be identified for having bright red or crimson red bodies, and they also have large dark horns. They are mighty aggressive and are based solely on attacking the player. They do not have any supportive abilities to assist other enemies. What makes Demons dangerous is their attack damage.
The attack strength of a Demon is based on the exponential function y = 2x, where x represents the number of times the Demon has hit you, and y is the total damage. This means that if you got hit by a Demon for the first time, it will only deal 2 damage. However, if the same Demon hits you for the 7th time, the Demon will deal 128 damage, which is enough to instantly KO any hero. Keep in mind that this damage output is not universal. If a Demon hits you for the 3rd time (8 damage), a different Demon enemy will not deal 16 damage (unless they also had previously hit you 3 times already). If you want to see for yourself the damage that a Demon can potentially deal, insert the function y = 2x into a graphing calculator, but just know that on the 7th hit, you are already dead.

The good news about the Demon is that they don’t have a lot of health themselves. So when you start running away screaming at the top of your lungs because a Demon is about to hit you 7 times, just remember that they are vulnerable to ranged attacks and can be defeated quite easily. If you have any healing items on you, use them every time you take a fatal hit (but remember, 7th hit is bad).

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To put this into perspective for people I’ll use an analogy:
The Demon first attacks you with a nerf gun, then a paintball gun, then a handgun, then a shotgun, then a rocket launcher, then a nuclear bomb.
simple enough?

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lol, yes. That was way simpler than having to explain mathematics. XD

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where’s the airsoft?

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New Enemy Class “Oni” Reveal
The next enemy class I decided to reveal today before I reveal the next one next month is the Oni class.

First, what is an Oni?

So if you look up “Oni” on Google, you will find that they are ghosts, demons, yokai, etc. from Japanese mythology. They tend to hunt down and eat humans, and most Oni were humans who committed terrible sins. They have unbelievable power, which makes them a feared monster. They are included in many art and paintings made by the Japanese, and have appeared on Western creations at times. In the game Phasmophobia, one ghost type is an Oni, and are described to be cousins of the demon ghost type. In the children’s TV show LEGO Ninjago, the Oni had 3 seasons dedicated to their story, and how they played a role in Ninjago’s history, [spoiler alert] despite only one Oni being in that world by the time the series starts, and despite all being destroyed in season 10 (presumably).

So what role do Oni play in this game? Well, they are the most common enemy that you will find. Their attacks are all normal, and despite being Demons on a technical level, they do not hit as hard as them. Oni have a mixture of attack and support type moves. On their own, they are not much of a threat, but in groups, which they always are in, they can overwhelm the player. When using their support moves, they tend to favor using it on other Oni and Demon enemies. Oni in the game are characterized with purple bodies and large white horns.

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Items and Powerups
Throughout your adventures, enemies may end up dropping a thing or two. These items can be stored in your 3-slot inventory for later use, and will help you defeat your enemies when you are in a pinch. One of them is a Griffin Horn.

pixil-frame-0 (8)
How is he blowing the horn through his mask? (this picture is a rough draft and not part of the final design)

Using a Griffin Horn will summon in a Griffin (part lion, part eagle) that will aid you in battle. Griffins only last for 10 seconds before they grow tired and leave. Griffins have infinite health and deliver quick attacks against enemies. They can occasionally fly around to reach flying enemies, dealing critical damage to a specific enemy class, which will be revealed next month.
Once a Griffin has been summoned, the Griffin Horn will break and be removed from your inventory. This item is useful if you are being surrounded, but is useless when fighting a boss or very few enemies.

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Items and Powerups - Ultima Orb
Nobody knows who invented the Ultima Orb, but it somehow got in possession of the monsters. This ball contains highly unstable energy within it. If it is unleashed, it will create an explosion that will rival that of (most) nuclear warheads. I advise that you don’t touch it…

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I said DON’T touch it! (this picture is a rough draft and not part of the final design)

But in all seriousness, the Ultima Orb is a very powerful, albeit very rare item. It destroys every single enemy that has currently spawned, at the expense of half of your health. It has a medium risk, high reward. If an enemy isn’t destroyed for whatever reason, it will receive massive damage. This item is useful when fighting a boss or if you are surrounded, but is useless if you are fighting very few enemies. I also don’t recommend using it if you have too little health. Using the Ultima Orb can either save your life, or make it harder.

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So I have stated before that next month, February, I will talk a little bit about another enemy class. There are seven total (Oni and Demon included), and I would like you to choose which two enemy classes I will talk about next month.

Which Enemy classes should be discussed next month? Choose up to 2 choices.

  • Banshee Class
  • Phantom Class
  • Geist Class
  • Reaper Class
  • Wraith Class

0 voters

The winning choice will be discussed on February 1st, while the runner-up will be discussed February 8th. In the event of a two-way tie, both tied options will be discussed on the same day, and the runner-up will be ignored. If there is a three-way tie or more, then I will break the tie with my own vote.
(Yes, most of the enemies are ghosts/demons. The villains are chaotic evil, and demons are masters of chaotic evil.)

Question, was your inspiration from Phasmophobia, lol. At least that’s how I know what most of these are.

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For most of these, yes, although I have never heard if there even is a Reaper ghost in that game. I am trying to make sure that the enemies are not exactly the same (e.g. behavior and danger).
For the Wraith, they are more inspired by their Minecraft Dungeons counterpart.

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So normally I am not comfortable with sharing my music with other people, because I ponder whether or not I can trust other people to credit me in their games when they use my content. But for this specific music piece, I decided, “Yeah, I’ll just go ahead and reveal it, why not?”
This soundtrack is not yet completed, and it may be subject to change. This soundtrack plays in a secret level that can only be accessed by beating the whole game, called the Dungeon of Death.

Endless Nightmares

This soundtrack is best used in a cave environment, one that contains hidden secrets and dangers within. You may use this soundtrack to your hearts’ content, but if you do, please credit me by including my Flowlab username. Putting my username in the description does NOT count. The credits have to be in the game itself.
Please be aware that the final version of the song will not be allowed for use by other people.

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Um, guys, I know you are talking about a totally different topic, but I need some help. Do you know how to make a game maker? Can Jr 01 help me, or latif? They’ve made game makers before. :grinning:

Thank you,

Jsoft

My game is not done yet, but I’ll send the link.

It’s called jsoft Casino and it’s for the flowjam here is the link:

You mean like a custom level maker or something like that? I’m sorry @Jsoft_Studios, but I don’t know how to do that. Good luck on your game though!

Also, try making a new discussion if you want help. It is going to be easier for other people to see, and they won’t have to dig through devlog after devlog to try to answer your question.

ok!!! I added all those exclemation marks because the reply must be 20 characters.

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here is the link to my game

we need a wendigo class
because who doesn’t like a good cannibalistic monster?

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Come to think of it, some wendigos are considered spirits, similar to all the other classes. I’ll see what I can do.

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Player Controls - the Basics
So far, I am planning on adding the following controls for the game:

A & D or Larrow & Rarrow - Move left & right
W or Uarrow - Jump
O or Y - Melee Attack
P or T - Ranged Attack (requires ammo depending on hero)
K + L or G + H - Heavy Attack (requires energy)
J + L - Finisher (requires energy)
1, 2, 3 - Use Items (corresponding inventory slot)

If you’re wondering why there are two sets of controls for each action (with the exception for Finisher and Use Item), this is because some players who may play the game are left-handed/southpaw. Plus, I know a few of you favor arrow key controls over the classic WASD. Dark Ninja is a game meant for all audiences, no matter their ethnicity, race, social status, etc, and having lefty controls helps pursue that goal. Although, if you are sensitive to mild blood violence (which I think is very few of you) or the concept of peace versus suffering, player discretion is advised…

Don’t worry, more complex movesets - such as wall jumping - are planned, but these are just the basic controls.

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