Ok, I would appreciate it if you guys stayed to the theme, lol. Although since I brought back such an old discussion, I don’t have much room to talk, but I plan on using this as an update log or mainly just a reminder that I’m returning to an old project. I just don’t want a bunch of notifications that don’t necessarily involve me.
Also I pretty much finished the world generation, but am currently working on cave generations, which is starting to take a little time since its not working out as I planned.
Alright so I used a similar design as GGSTUDIOS’ RNG world generator test.
It’s pretty much the same concept, but I used a lot different code and I made it generate a more hilly terrain. Once it spawns a grass block it will then start spawning dirt, then there is a 1/3 chance to spawn stone, but if it doesn’t spawn stone then it will continue placing dirt until three dirt is placed then it starts placing stone with a 1/10 chance of spawning iron. Although this system proves to be pretty accurate, sometimes the grass block won’t spawn until it is very low in the map making random holes sometimes and I need to fix that. I’ll use the same concept as the three dirt blocks.
Now I need to add tree spawning, maybe some vegetation for some ambience, and of course I need a background. I wanted to do something similar to that of terraria, but I need the background to be in the game level instead of actually being a background since the sky is made of game sprites. So I planned on adding a bunch of large sprites simulating distant mountains or forests and then making it read the players movements allowing it move alongside the player, but a little slower so it can add parallax. Not sure if I will be able to do this, but It would make the game much more interesting. That’s about it for today.