Is there a way to pause my runcycle animation when you die, because I have a death animation that I want to play, but simply moving interupts it
use a switch that the running animation goes into, turn it off when you die.
I think the animation stops when another starts even with priority, idk why.
Switches are the answer to 90% of problems in flowlab, lol.
All hail the all-mighty switch
yeah, a lot of people tend to forget switches for some reason. It’s probably because they have a switch and think it is weird to add a switch going into a switch.
I usually end up with chains of like 5 switches and I’m like “Ahh yes, this is efficient”. If a switch doesn’t fix it, try a logic gate or a filter, lol. The power trio!
when you restart the go do you get hit instantly by a spike/enemy?
not that I know of, you restart on a different level entirely, one that doesn’t have spikes or anything.
Do you have the animation set to loop?
No loop on the animation, I am really confused
I can send all of the code if you want, maybe that might help?
Yeah, or just give us the link to the game so we can look